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Implementing a Fault-Tolerant Algorithm for Persistent Memory Using NVML - A...

Get Sample CodeOverviewIn this article, I present a sample implementation of the famous MapReduce (MR) algorithm for persistent memory (PMEM), using the C++ bindings of libpmemobj, which is a core...

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Inconsistent program behavior on Red Hat Enterprise Linux* 7.4 if compiled...

Reference Number : CMPLRS-41993, CMPLRS-45873, CMPLRS-4605Version : Intel® C++ and Fortran Compilers 17.0, 18.0, older versions affected as wellOperating System : Red Hat Enterprise Linux* 7.4, Fedora*...

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Build an Autonomous Mobile Robot with the Intel® RealSense™ Camera, ROS*, and...

OverviewThe Simple Autonomous Wheeled Robot (SAWR) project defines the hardware and software required for a basic "example" robot capable of autonomous navigation using the Robot Operating System*...

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Unreal Engine* 4 Optimization Tutorial, Part 4

Optimization ViewmodesYou can change the way in which the scene is rendered when editing the project by changing the View Mode within the scene view port. Under this tab is the Optimization Viewmodes...

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Open book: Fractured Space developed in broad daylight

The original article is published by Intel Game Dev on VentureBeat*: Open book: Fractured Space developed in broad daylight. Get more game dev news and related topics from Intel on VentureBeat.“I was...

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Midair takes flight

The original article is published by Intel Game Dev on VentureBeat*: Midair takes flight. Get more game dev news and related topics from Intel on VentureBeat.“You don’t get 20 volunteers because...

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Indie games + press + peers = MIX

The original article is published by Intel Game Dev on VentureBeat*: Indie games + press + peers = MIX. Get more game dev news and related topics from Intel on VentureBeat.Of any professional...

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En Masse: Shifting and sharing with the times

The original article is published by Intel Game Dev on VentureBeat*: En Masse: Shifting and sharing with the times. Get more game dev news and related topics from Intel on VentureBeat.“There is no one...

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UEBS: More than penguins vs. the Santa army

The original article is published by Intel Game Dev on VentureBeat*: UEBS: More than penguins vs. the Santa army. Get more game dev news and related topics from Intel on VentureBeat.“It was when I...

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People Can Fly v3.0

The original article is published by Intel Game Dev on VentureBeat*: People Can Fly v3.0. Get more game dev news and related topics from Intel on VentureBeat.“Shooters are in our DNA,” says Sebastian...

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Primordian’s weird and alien world was created by a World of Warcraft art lead

The original article is published by Intel Game Dev on VentureBeat*: Primordian’s weird and alien world was created by a World of Warcraft art lead. Get more game dev news and related topics from Intel...

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Hands-On AI Part 19: Music Dataset Search

A Tutorial Series for Software Developers, Data Scientists, and Data Center ManagersThis is the 19th article in the AI Developer Journey Tutorial Series. The previous articles discussed the AI...

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Hands-On AI Part 20: Music Data Collection and Exploration

A Tutorial Series for Software Developers, Data Scientists, and Data Center ManagersThis is the 20th article in the AI Developer Journey Tutorial Series and it continues the description of data...

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Hands-On AI Part 21: Emotion-Based Music Transformation

A Tutorial Series for Software Developers, Data Scientists, and Data Center ManagersIn this article we present our ideas about emotional-based transformations in music. In the first part, theoretical...

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Hands-On AI Part 22: Deep Learning for Music Generation 1—Choosing a Model...

A Tutorial Series for Software Developers, Data Scientists, and Data Center ManagersThis is the 22nd article in the Hands-On AI Developer Journey Tutorial Series and it focuses on the first steps in...

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Hands-On AI Part 23: Deep Learning for Music Generation 2—Implementing the Model

A Tutorial Series for Software Developers, Data Scientists, and Data Center ManagersAt this point in the tutorial, all the relevant datasets have been found, collected, and preprocessed. For more...

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Using Intel® Math Kernel Library with Arduino Create

OverviewThis article presents use cases and provides examples which make use of the Intel® Math Kernel Library (Intel® MKL). Arduino Create*, a cloud-based IDE and UP2*, a single board computer based...

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Announcing Arduino Create* support for Intel®-based platforms and the UP...

We are excited to announce the release of Arduino Create* support for commercial and production grade Intel®- based platforms for IoT and the UP Squared* Grove* IoT Development Kit !Arduino Create*...

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Intel® Xeon® Scalable Processors Deliver Performance Boosts for IT and...

Ongoing improvements to Aerospike* software and Intel® architecture deliver substantial performance gains with the latest generation of the database and Intel® Xeon® Scalable processors.This year,...

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Intel® Parallel Computing Center at Freie Universität Berlin

Principal Investigators:Prof. Dr. Knut Reinert holds the chair of the Algorithms in Bioinformatics group in the institute of Bioinformatics. In addition, he is a Max Planck fellow at the Max Planck...

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