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Intel® XDK FAQs - Crosswalk

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Q1: How do I play audio with different playback rates?

Here is a code snippet that allows you to specify playback rate:

var myAudio = new Audio('/path/to/audio.mp3');
myAudio.play();
myAudio.playbackRate = 1.5;
Q2: Why are Intel XDKs Android build files so large?

If your app has been built with Crosswalk, it will be a minimum of 15-18MB in size because it includes a complete web browser to use instead of the built-in webview on the device. Despite the size, this is the preferred solution for Android, because the built-in webviews on the majority of Android devices are inconsistent.

When using the "Legacy" build option, changing the code base from "gold" to "lean" will reduce the size of your APK, but the "lean” option also excludes the Cordova 2.9 library components (among other elements). Investing time and effort in the legacy build system is not recommended as it has been deprecated and will be obsolete sometime during 2015. The legacy build system also cannot take advantage of the numerous Cordova plugins that are available for use with the Cordova and Crosswalk build systems.

Q3: Why does my Android Crosswalk build fail with the com.google.playservices plugin? [Plugin]

The Intel XDK Crosswalk build system does not support the library project format that was introduced in the com.google.playservices@21.0.0 plugin. Use "com.google.playservices@19.0.0" instead.

Q4: Why is the size of my installed app much larger than the apk for a Crosswalk application?

This is because the apk is a compressed image, so when installed it occupies more space due to being decompressed. Also, when your Crosswalk app starts running on your device it will create some data files for caching purposes which will increase the installed size of the application.

Q5: Why does my app fail to run on some devices?

There are some Android devices in which the GPU hardware/software subsystem does not work properly. This is typically due to poor design or improper validation by the manufacturer of that Android device. Your problem Android device probably falls under this category.

Note that each iteration of the Crosswalk system is based on more recent versions of the Chromium project. Each new version of the Chromium project has become more "agressive" with regard to its use of the GPU subsystem on Android devices. Our experience has been that the Crosswalk 7 build is the least aggressive regarding the use of the GPU subsystem and generally runs on the widest array of Android devices. If you desire maximum compatibility, you should use the Crosswalk 7 build option.

Q6: How to I stop the "pull to refresh" from resetting and restarting my Crosswalk app?

See the code posted in this forum thread for a solution: https://software.intel.com/en-us/forums/topic/557191#comment-1827376.

Q7: Which versions of Crosswalk are supported and why do you not support version X, Y or Z?

The specific versions of Crosswalk that are offered via the Intel XDK are based on what the Crosswalk project releases and the timing of those releases relative to Intel XDK build system updates. This is one of the reasons you do not see every version of Crosswalk supported by our Android-Crosswalk build system.

With the September, 2015 release of the Intel XDK, the method used to build embedded Android-Crosswalk versions changed to the "pluggable" webview Cordova build system. This new build system was implemented with the help of the Cordova project and became available with their release of the Android Cordova 4.0 framework (coincident with their Cordova CLI 5 release). With this change to the Android Cordova framework and the Cordova CLI build system, we can now more quickly adapt to new version releases of the Crosswalk project. Support for previous Crosswalk releases required updating a special build system that was forked from the Cordova Android project. This new "pluggable" webview build system means that the build system can now use the standard Cordova build system, because it now includes the Crosswalk library as a "pluggable" component.

The "old" method of building Android-Crosswalk APKs relied on a "forked" version of the Cordova Android framework, and is based on the Cordova Android 3.6.3 framework and is used when you select CLI 4.1.2 in the Project tab's build settings page. Only Crosswalk versions 7, 10, 11, 12 and 14 are supported by the Intel XDK when using this build setting.

Selecting CLI 5.1.1 in the build settings will generate a "pluggable" webview built app. A "pluggable" webview app (built with CLI 5.1.1) results in an app built with the Cordova Android 4.1.0 framework. Obviously, future releases of the Intel XDK and the build system may support higher versions of Cordova CLI and the Cordova Android framework.

In both cases, above, the net result will still be two processor architecture-specific APKs: one for use on an x86 device and one for use on an ARM device. The version codes of those APKs are modified to insure that both can be uploaded to the Android store under the same app name so that the appropriate APK is automatically delivered to the matching device (i.e., the x86 APK is delivered to Intel-based Android devices and the ARM APK is delivered to ARM-based Android devices).

For more information regarding Crosswalk and the Intel XDK, please review these documents:

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